
It fixed the extreme clipping with complex geometries (like terrains) and also the clipping when the shoulder view is used. Just reworked the collision detection, now it works both much better and more efficient. I have more plans for the newer versions too, such as a implementing a walk-jog-run cycle and smooth transitions between them to have a more realistic movement handling.Īll in all, I'm happy with how it turned out to Thanks for uploading it to your website, I would love to see your VC clone, make sure to share it with us when you're done As well as doing a little bit more work on the collision detection. Thank you! There's still more work left to do though, We have to fix the shoulder view and rewrite the SmoothRotation function. Thanks a lot for sharing this wonderful behavior with the community. Now here lies the Holy Grail of CopperCube's 3rd Person Controller. I remember requesting a "Better 3rd Person Camera Behaviour" some months ago. Also love your suggestion for use as a vehicle controller. So, here we go folks!!! Who's gonna make the first CopperCube Skyrim -) If you please make an itch.io donation page & I'll see what I can do for you. The Missing puzzle piece: I almost suspected it, you use the FPS Cam as alternative for overcoming horizontal mouse movement restrictions bundled with a sophisticated controller script for it. I'm so grateful and dearly appreciate what you accomplished as probably every CC user here.

You did it! You did a trillion fantastic job!

Let me know what you think, Can't wait to see what you guys will create with it :) Make sure to check the included ccb file if you have any problems, and ask your questions in the forum or the discord server: Change the sensitivity at runtime using smTPCAMERA.Sensitivity (js) or by setting the value of "Sensitivity" using "Set or change a Variable" action.
